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authorDan Goodliffe <dan@randomdan.homeip.net>2022-12-06 18:09:49 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-12-06 18:09:49 +0000
commitbb08f18d02f5b9d3dd2566dfcc0837d28265d221 (patch)
tree97b909bb061f4580ba2541d37c66479242a0e71f /gfx/gl/shaders/shadowDynamicPoint.vs
parentIncrease gBuffer position data to 32bit and drop all the alpha channels (diff)
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Disable depth test, remove unnecesary texture binds and clear for lighting pass
The initial texture render covers the whole screen anyway
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPoint.vs')
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