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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-30 22:48:33 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-30 22:48:33 +0000
commit3c239338f5d1e97e3c0ddd05976e14b20758e07d (patch)
tree7eb3c254b681d2cafbc9ce8f13b285a9313474c4 /gfx/gl/shaders/shadowDynamicPoint.vs
parent3D relative scaling in asset factory (diff)
parentAdjust light view projection matrix upfront (diff)
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Merge branch 'geo-shadows'
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPoint.vs')
-rw-r--r--gfx/gl/shaders/shadowDynamicPoint.vs1
1 files changed, 0 insertions, 1 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPoint.vs b/gfx/gl/shaders/shadowDynamicPoint.vs
index bf0f0a1..7335b9a 100644
--- a/gfx/gl/shaders/shadowDynamicPoint.vs
+++ b/gfx/gl/shaders/shadowDynamicPoint.vs
@@ -2,7 +2,6 @@
include(`meshIn.glsl')
-uniform mat4 viewProjection;
uniform ivec3 viewPoint;
uniform mat3 model;
uniform ivec3 modelPos;