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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-30 22:48:33 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-30 22:48:33 +0000 |
commit | 3c239338f5d1e97e3c0ddd05976e14b20758e07d (patch) | |
tree | 7eb3c254b681d2cafbc9ce8f13b285a9313474c4 /gfx/gl/shaders/shadowDynamicPoint.vs | |
parent | 3D relative scaling in asset factory (diff) | |
parent | Adjust light view projection matrix upfront (diff) | |
download | ilt-3c239338f5d1e97e3c0ddd05976e14b20758e07d.tar.bz2 ilt-3c239338f5d1e97e3c0ddd05976e14b20758e07d.tar.xz ilt-3c239338f5d1e97e3c0ddd05976e14b20758e07d.zip |
Merge branch 'geo-shadows'
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPoint.vs')
-rw-r--r-- | gfx/gl/shaders/shadowDynamicPoint.vs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPoint.vs b/gfx/gl/shaders/shadowDynamicPoint.vs index bf0f0a1..7335b9a 100644 --- a/gfx/gl/shaders/shadowDynamicPoint.vs +++ b/gfx/gl/shaders/shadowDynamicPoint.vs @@ -2,7 +2,6 @@ include(`meshIn.glsl') -uniform mat4 viewProjection; uniform ivec3 viewPoint; uniform mat3 model; uniform ivec3 modelPos; |