summaryrefslogtreecommitdiff
path: root/gfx/gl/shaders/pointLight.vs
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-28 02:25:11 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-28 02:25:11 +0000
commit892513f81ed68e05d4dedb99f51de5bc46cab6b2 (patch)
tree19209bc3f1c58123bd497c7c555ac8c7d251c351 /gfx/gl/shaders/pointLight.vs
parentSet light view point uniform once (diff)
downloadilt-892513f81ed68e05d4dedb99f51de5bc46cab6b2.tar.bz2
ilt-892513f81ed68e05d4dedb99f51de5bc46cab6b2.tar.xz
ilt-892513f81ed68e05d4dedb99f51de5bc46cab6b2.zip
Geometry shader for single pass shadow maps
2D array texture, 4 levels, geometry shader outputs to each layer for a specific band, single scene rendering. Pending massive tidy up.
Diffstat (limited to 'gfx/gl/shaders/pointLight.vs')
0 files changed, 0 insertions, 0 deletions