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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-04 17:00:54 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-04 17:02:44 +0000 |
commit | 867daf817bba83ab22c5e04409c4afb1075dd158 (patch) | |
tree | f9c97a2875dd36e13cf1ee2d6a4ce99d1a585c55 /gfx/gl/shaders/pointLight.vs | |
parent | Don't actually need to define an empty fragment shader (diff) | |
download | ilt-867daf817bba83ab22c5e04409c4afb1075dd158.tar.bz2 ilt-867daf817bba83ab22c5e04409c4afb1075dd158.tar.xz ilt-867daf817bba83ab22c5e04409c4afb1075dd158.zip |
Support saving a depth texture
Diffstat (limited to 'gfx/gl/shaders/pointLight.vs')
0 files changed, 0 insertions, 0 deletions