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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-02-22 01:09:37 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-02-22 01:09:37 +0000 |
commit | 72b8e6d0b1f9ceb1fc7bd87aa71aa0dd5a15322a (patch) | |
tree | 9646358ca8ef20df5eeeb579a5b8bffdf50cb00e /gfx/gl/shaders/pointLight.vs | |
parent | Check ray intersects triangle 'in front' of start (diff) | |
download | ilt-72b8e6d0b1f9ceb1fc7bd87aa71aa0dd5a15322a.tar.bz2 ilt-72b8e6d0b1f9ceb1fc7bd87aa71aa0dd5a15322a.tar.xz ilt-72b8e6d0b1f9ceb1fc7bd87aa71aa0dd5a15322a.zip |
Fix calculation of texture coords of terrain
While we still use this...
Diffstat (limited to 'gfx/gl/shaders/pointLight.vs')
0 files changed, 0 insertions, 0 deletions