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authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-13 00:17:11 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-13 00:17:11 +0000
commit356e874050e5ad5af87b04a2bb01ce34a86640bb (patch)
treec3f2a5d548340821378f6d79b03c81bd63382282 /gfx/gl/shaders/pointLight.vs
parentRefactor BufferedLocationT to use a callback (diff)
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Send position and rotation matrix to GPU separately
Diffstat (limited to 'gfx/gl/shaders/pointLight.vs')
-rw-r--r--gfx/gl/shaders/pointLight.vs3
1 files changed, 2 insertions, 1 deletions
diff --git a/gfx/gl/shaders/pointLight.vs b/gfx/gl/shaders/pointLight.vs
index 35682fa..b3fe7b9 100644
--- a/gfx/gl/shaders/pointLight.vs
+++ b/gfx/gl/shaders/pointLight.vs
@@ -4,6 +4,7 @@ layout(location = 0) in vec3 position;
uniform vec3 colour;
uniform float kq;
+uniform vec3 viewPoint;
out vec3 centre;
out float size;
@@ -13,5 +14,5 @@ main()
{
centre = position;
size = (8 * sqrt(max(max(colour.r, colour.g), colour.b))) / sqrt(kq);
- gl_Position = vec4(centre, 0);
+ gl_Position = vec4(centre - viewPoint, 0);
}