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authorDan Goodliffe <dan@randomdan.homeip.net>2023-12-03 12:37:46 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-12-03 12:37:46 +0000
commit4e6f8db35ddc8fd3f310bb5616d257b5f9996d94 (patch)
treef764ab4c884cbad4e0621cb811701459cc57781c /gfx/gl/shaders/pointLight.gs
parentTest case for finding ray entry points (diff)
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Shader viewPoint now an integer
Diffstat (limited to 'gfx/gl/shaders/pointLight.gs')
-rw-r--r--gfx/gl/shaders/pointLight.gs2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shaders/pointLight.gs b/gfx/gl/shaders/pointLight.gs
index ec089f5..9c41ed4 100644
--- a/gfx/gl/shaders/pointLight.gs
+++ b/gfx/gl/shaders/pointLight.gs
@@ -19,7 +19,7 @@ const vec3[] cube = vec3[]( // http://www.cs.umd.edu/gvil/papers/av_ts.pdf
vec3(1, 1, -1) // Back-top-right
);
uniform mat4 viewProjection;
-uniform vec3 viewPoint;
+uniform ivec3 viewPoint;
in vec3 centre[];
in float size[];