summaryrefslogtreecommitdiff
path: root/gfx/gl/shaders/pointLight.gs
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-13 00:17:11 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-13 00:17:11 +0000
commit356e874050e5ad5af87b04a2bb01ce34a86640bb (patch)
treec3f2a5d548340821378f6d79b03c81bd63382282 /gfx/gl/shaders/pointLight.gs
parentRefactor BufferedLocationT to use a callback (diff)
downloadilt-356e874050e5ad5af87b04a2bb01ce34a86640bb.tar.bz2
ilt-356e874050e5ad5af87b04a2bb01ce34a86640bb.tar.xz
ilt-356e874050e5ad5af87b04a2bb01ce34a86640bb.zip
Send position and rotation matrix to GPU separately
Diffstat (limited to 'gfx/gl/shaders/pointLight.gs')
-rw-r--r--gfx/gl/shaders/pointLight.gs1
1 files changed, 1 insertions, 0 deletions
diff --git a/gfx/gl/shaders/pointLight.gs b/gfx/gl/shaders/pointLight.gs
index 03d131d..ec089f5 100644
--- a/gfx/gl/shaders/pointLight.gs
+++ b/gfx/gl/shaders/pointLight.gs
@@ -19,6 +19,7 @@ const vec3[] cube = vec3[]( // http://www.cs.umd.edu/gvil/papers/av_ts.pdf
vec3(1, 1, -1) // Back-top-right
);
uniform mat4 viewProjection;
+uniform vec3 viewPoint;
in vec3 centre[];
in float size[];