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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-27 12:38:26 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-27 12:38:26 +0000 |
commit | a21cbb6fa7c62014eb5ffea6c8f096c2b0737c38 (patch) | |
tree | 1ea0302585fd3b169721bce82ef3d3f203a8173f /gfx/gl/shaders/pointLight.fs | |
parent | Add light stage to renderable objects (diff) | |
download | ilt-a21cbb6fa7c62014eb5ffea6c8f096c2b0737c38.tar.bz2 ilt-a21cbb6fa7c62014eb5ffea6c8f096c2b0737c38.tar.xz ilt-a21cbb6fa7c62014eb5ffea6c8f096c2b0737c38.zip |
Change pointlight render area definition to a cube
Diffstat (limited to 'gfx/gl/shaders/pointLight.fs')
-rw-r--r-- | gfx/gl/shaders/pointLight.fs | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/gfx/gl/shaders/pointLight.fs b/gfx/gl/shaders/pointLight.fs index 18407fe..bd32c05 100644 --- a/gfx/gl/shaders/pointLight.fs +++ b/gfx/gl/shaders/pointLight.fs @@ -8,16 +8,19 @@ layout(binding = 1) uniform sampler2D gNormal; uniform ivec4 viewPort; uniform vec3 colour; uniform float kq; -in vec3 geo_centre; +in vec4 geo_centre; void main() { const vec2 texCoord = gl_FragCoord.xy / viewPort.zw; const vec3 position = texture(gPosition, texCoord).xyz; - const vec3 normal = texture(gNormal, texCoord).xyz; - const vec3 lightv = position - geo_centre; + const vec3 lightv = position - geo_centre.xyz; const float lightDist = length(lightv); + if (lightDist > geo_centre.w) { + discard; + } + const vec3 normal = texture(gNormal, texCoord).xyz; const vec3 lightDirection = normalize(lightv); const float normalDot = dot(-lightDirection, normal); if (normalDot < 0) { |