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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-20 20:10:12 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-20 20:10:12 +0000 |
commit | a19011b730ac6d770e3b42cde3a10961495a417d (patch) | |
tree | a3d1e4de3c709167d226725ddd768a9ecd662ff5 /gfx/gl/shaders/networkStraight.vs | |
parent | Common code between straight/curve network geometry shaders (diff) | |
download | ilt-a19011b730ac6d770e3b42cde3a10961495a417d.tar.bz2 ilt-a19011b730ac6d770e3b42cde3a10961495a417d.tar.xz ilt-a19011b730ac6d770e3b42cde3a10961495a417d.zip |
Implement basic network curve part shader
Diffstat (limited to 'gfx/gl/shaders/networkStraight.vs')
-rw-r--r-- | gfx/gl/shaders/networkStraight.vs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/gfx/gl/shaders/networkStraight.vs b/gfx/gl/shaders/networkStraight.vs index a0fa437..55f9c4f 100644 --- a/gfx/gl/shaders/networkStraight.vs +++ b/gfx/gl/shaders/networkStraight.vs @@ -5,14 +5,14 @@ layout(location = 1) in ivec3 v_bpos; layout(location = 2) in mat2 v_rot; layout(location = 4) in float v_reps; -uniform ivec3 viewPoint; - flat out ivec3 apos; flat out ivec3 bpos; flat out mat2 rot; flat out float reps; flat out float dist; +include(`networkCommon.glsl') + void main() { @@ -20,5 +20,5 @@ main() bpos = v_bpos; rot = v_rot; reps = v_reps; - dist = min(distance(viewPoint, v_apos), distance(viewPoint, v_bpos)); + dist = segDist(v_apos, v_bpos); } |