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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-20 20:10:12 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-20 20:10:12 +0000
commita19011b730ac6d770e3b42cde3a10961495a417d (patch)
treea3d1e4de3c709167d226725ddd768a9ecd662ff5 /gfx/gl/shaders/networkStraight.vs
parentCommon code between straight/curve network geometry shaders (diff)
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Implement basic network curve part shader
Diffstat (limited to 'gfx/gl/shaders/networkStraight.vs')
-rw-r--r--gfx/gl/shaders/networkStraight.vs6
1 files changed, 3 insertions, 3 deletions
diff --git a/gfx/gl/shaders/networkStraight.vs b/gfx/gl/shaders/networkStraight.vs
index a0fa437..55f9c4f 100644
--- a/gfx/gl/shaders/networkStraight.vs
+++ b/gfx/gl/shaders/networkStraight.vs
@@ -5,14 +5,14 @@ layout(location = 1) in ivec3 v_bpos;
layout(location = 2) in mat2 v_rot;
layout(location = 4) in float v_reps;
-uniform ivec3 viewPoint;
-
flat out ivec3 apos;
flat out ivec3 bpos;
flat out mat2 rot;
flat out float reps;
flat out float dist;
+include(`networkCommon.glsl')
+
void
main()
{
@@ -20,5 +20,5 @@ main()
bpos = v_bpos;
rot = v_rot;
reps = v_reps;
- dist = min(distance(viewPoint, v_apos), distance(viewPoint, v_bpos));
+ dist = segDist(v_apos, v_bpos);
}