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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-22 02:25:47 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-22 02:25:47 +0000
commit961f69d8cda0364c04ec98efc70a6f21e0a091e6 (patch)
treebffeb04832ea6615cc9d3908a6de1c8fb01e9bd6 /gfx/gl/shaders/networkCurve.gs
parentAdd missing support for glUniform simple span of numbers (diff)
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Bind the network profile in as uniforms
Makes the network shaders generic to network type
Diffstat (limited to 'gfx/gl/shaders/networkCurve.gs')
-rw-r--r--gfx/gl/shaders/networkCurve.gs2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shaders/networkCurve.gs b/gfx/gl/shaders/networkCurve.gs
index 619625f..7cb6c42 100644
--- a/gfx/gl/shaders/networkCurve.gs
+++ b/gfx/gl/shaders/networkCurve.gs
@@ -25,7 +25,7 @@ void
main()
{
float segs = clamp(
- round(reps[0] * radius[0] / 1000), 4, floor(GL_MAX_GEOMETRY_OUTPUT_VERTICES / (profile.length() * 2)));
+ round(reps[0] * radius[0] / 1000), 4, floor(uint(GL_MAX_GEOMETRY_OUTPUT_VERTICES) / (profileLength * 2u)));
vec3 arcstep = vec3((bangle[0] - aangle[0]), // angle
reps[0], // texture
(bpos[0].z - apos[0].z)) // height