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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-24 00:46:57 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-24 00:46:57 +0000 |
commit | 17aa6053e641d006649f94bb60a834ce945f351e (patch) | |
tree | b76f6fc642b749ee69d4be4b2e3f60e80c0ed7bc /gfx/gl/shaders/network.fs | |
parent | Add traits wrapper for setting uniforms (diff) | |
parent | Fix network population of position in gBuffer (diff) | |
download | ilt-17aa6053e641d006649f94bb60a834ce945f351e.tar.bz2 ilt-17aa6053e641d006649f94bb60a834ce945f351e.tar.xz ilt-17aa6053e641d006649f94bb60a834ce945f351e.zip |
Merge remote-tracking branch 'origin/instanced-networks'
Diffstat (limited to 'gfx/gl/shaders/network.fs')
-rw-r--r-- | gfx/gl/shaders/network.fs | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/gfx/gl/shaders/network.fs b/gfx/gl/shaders/network.fs new file mode 100644 index 0000000..4e347b4 --- /dev/null +++ b/gfx/gl/shaders/network.fs @@ -0,0 +1,17 @@ +#version 330 core +#extension GL_ARB_shading_language_420pack : enable + +include(`materialOut.glsl') +in vec3 rposition; +in vec2 texCoord; + +layout(binding = 0) uniform sampler2D texture0; +uniform ivec3 viewPoint; + +void +main() +{ + gPosition = ivec4(viewPoint + rposition, 1); + gNormal = vec4(0, 0, 1, 1); + gAlbedoSpec = texture(texture0, texCoord); +} |