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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-13 02:15:41 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-13 02:15:41 +0100 |
commit | f16a7df6135262c91fee2a2f6c46ad2f3caa7157 (patch) | |
tree | 29b5c52e1609d8df8a89a70f98503ae51fccf4e0 /gfx/gl/shaders/meshIn.glsl | |
parent | Add material field to vertex and configure it in mesh (diff) | |
download | ilt-f16a7df6135262c91fee2a2f6c46ad2f3caa7157.tar.bz2 ilt-f16a7df6135262c91fee2a2f6c46ad2f3caa7157.tar.xz ilt-f16a7df6135262c91fee2a2f6c46ad2f3caa7157.zip |
Update shaders to use material to conditionally lookup sub-texture in the atlas
Diffstat (limited to 'gfx/gl/shaders/meshIn.glsl')
-rw-r--r-- | gfx/gl/shaders/meshIn.glsl | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/gfx/gl/shaders/meshIn.glsl b/gfx/gl/shaders/meshIn.glsl index 2b244c1..dd84a10 100644 --- a/gfx/gl/shaders/meshIn.glsl +++ b/gfx/gl/shaders/meshIn.glsl @@ -2,3 +2,4 @@ layout(location = 0) in vec3 position; layout(location = 1) in vec2 texCoord; layout(location = 2) in vec3 normal; layout(location = 3) in vec4 colour; +layout(location = 4) in uint material; |