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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-14 18:03:34 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-14 18:03:34 +0100 |
commit | 5776a36b454fac04617313da011d7aa2b0e834d3 (patch) | |
tree | 1eb96d07e9a17a51e5763f397fc003f762cd2e75 /gfx/gl/shaders/meshIn.glsl | |
parent | Merge branch 'model-factory-textures' (diff) | |
parent | Add an asset template and use it to define all the foliage assets in the plan... (diff) | |
download | ilt-5776a36b454fac04617313da011d7aa2b0e834d3.tar.bz2 ilt-5776a36b454fac04617313da011d7aa2b0e834d3.tar.xz ilt-5776a36b454fac04617313da011d7aa2b0e834d3.zip |
Merge branch 'assimp'
Diffstat (limited to 'gfx/gl/shaders/meshIn.glsl')
-rw-r--r-- | gfx/gl/shaders/meshIn.glsl | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/gfx/gl/shaders/meshIn.glsl b/gfx/gl/shaders/meshIn.glsl new file mode 100644 index 0000000..dd84a10 --- /dev/null +++ b/gfx/gl/shaders/meshIn.glsl @@ -0,0 +1,5 @@ +layout(location = 0) in vec3 position; +layout(location = 1) in vec2 texCoord; +layout(location = 2) in vec3 normal; +layout(location = 3) in vec4 colour; +layout(location = 4) in uint material; |