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authorDan Goodliffe <dan@randomdan.homeip.net>2023-12-17 12:14:35 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-12-17 12:14:35 +0000
commitcbc94ed8572cd4ea4e22ad5437b54eea055235d9 (patch)
tree8fe8d0016124f7e4fa19a72a6fe6c9ea48b6ab2c /gfx/gl/shaders/materialOut.glsl
parentUse a separate framebuffer for illumination phase (diff)
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Use 32bit integer texture for position render data
Diffstat (limited to 'gfx/gl/shaders/materialOut.glsl')
-rw-r--r--gfx/gl/shaders/materialOut.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shaders/materialOut.glsl b/gfx/gl/shaders/materialOut.glsl
index dc5f8e8..846825e 100644
--- a/gfx/gl/shaders/materialOut.glsl
+++ b/gfx/gl/shaders/materialOut.glsl
@@ -1,3 +1,3 @@
-layout(location = 0) out vec4 gPosition;
+layout(location = 0) out ivec4 gPosition;
layout(location = 1) out vec4 gNormal;
layout(location = 2) out vec4 gAlbedoSpec;