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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-24 19:56:07 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-26 00:07:32 +0100
commit553f738d55e1492f11ee7f150758963344ac79d4 (patch)
treedc3e92551996c405453dba30664585dceea6b5cf /gfx/gl/shaders/materialOut.glsl
parentPoint shaders can all share the same implementation now in a single place (diff)
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Point shaders (shadows) can all share the same implementation now in a single place
They all just get `model` from a different place
Diffstat (limited to 'gfx/gl/shaders/materialOut.glsl')
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