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authorDan Goodliffe <dan@randomdan.homeip.net>2024-08-10 18:01:13 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-08-10 18:10:04 +0100
commit26c60d5ace9b2a0667a930c4c92a3990a1d7d1dc (patch)
tree7244d9e1902d2a2c90ad2e92e00ea53343c288cf /gfx/gl/shaders/materialInterface.glsl
parentPull material detail function into a common file (diff)
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Fix texture usage via materials in shadows
This is a mess of a commit much like the shader folder, need a better way of dealing with them.
Diffstat (limited to 'gfx/gl/shaders/materialInterface.glsl')
-rw-r--r--gfx/gl/shaders/materialInterface.glsl6
1 files changed, 1 insertions, 5 deletions
diff --git a/gfx/gl/shaders/materialInterface.glsl b/gfx/gl/shaders/materialInterface.glsl
index 5ec5066..f2ca297 100644
--- a/gfx/gl/shaders/materialInterface.glsl
+++ b/gfx/gl/shaders/materialInterface.glsl
@@ -1,8 +1,4 @@
-struct MaterialDetail {
- vec2 textureOrigin;
- vec2 textureSize;
- uvec2 mapmode;
-};
+include(`materialDetail.glsl')
define(INOUT, ifelse(TYPE, .fs, in, out));