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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-12-17 12:14:35 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-12-17 12:14:35 +0000 |
commit | cbc94ed8572cd4ea4e22ad5437b54eea055235d9 (patch) | |
tree | 8fe8d0016124f7e4fa19a72a6fe6c9ea48b6ab2c /gfx/gl/shaders/material.fs | |
parent | Use a separate framebuffer for illumination phase (diff) | |
download | ilt-cbc94ed8572cd4ea4e22ad5437b54eea055235d9.tar.bz2 ilt-cbc94ed8572cd4ea4e22ad5437b54eea055235d9.tar.xz ilt-cbc94ed8572cd4ea4e22ad5437b54eea055235d9.zip |
Use 32bit integer texture for position render data
Diffstat (limited to 'gfx/gl/shaders/material.fs')
-rw-r--r-- | gfx/gl/shaders/material.fs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shaders/material.fs b/gfx/gl/shaders/material.fs index 20fa8ab..5b93707 100644 --- a/gfx/gl/shaders/material.fs +++ b/gfx/gl/shaders/material.fs @@ -42,7 +42,7 @@ main() { vec4 textureColour = getTextureColour(Material, TexCoords); float opaque = step(0.5, mix(textureColour.a, 1, Colour.a)); - gPosition = vec4(FragPos, opaque); + gPosition = ivec4(FragPos, opaque); gNormal = vec4(Normal, opaque); gl_FragDepth = mix(1.0, gl_FragCoord.z, opaque); gAlbedoSpec = mix(textureColour, vec4(Colour.rgb, 1), Colour.a); |