summaryrefslogtreecommitdiff
path: root/gfx/gl/shaders/material.fs
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2024-04-04 20:06:36 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-04-04 20:06:36 +0100
commit30b027f84772d4b1d18eebd03b83ce3a5966d5fe (patch)
treebf1f424ee3c92516d652934cf502ee06f60c57e5 /gfx/gl/shaders/material.fs
parentSimplify vector addition/subtraction with differnt types (diff)
parentRemove wireframe mode from test renders (diff)
downloadilt-30b027f84772d4b1d18eebd03b83ce3a5966d5fe.tar.bz2
ilt-30b027f84772d4b1d18eebd03b83ce3a5966d5fe.tar.xz
ilt-30b027f84772d4b1d18eebd03b83ce3a5966d5fe.zip
Merge remote-tracking branch 'origin/deform-terrain'
Two related issues remain: * Terrain self shadowing is common and handled poorly * Odd, but mathematically correct patterns/stripes in feature boundaries Neither of these relate directly to deformation.
Diffstat (limited to 'gfx/gl/shaders/material.fs')
0 files changed, 0 insertions, 0 deletions