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authorDan Goodliffe <dan@randomdan.homeip.net>2024-08-10 18:01:13 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-08-10 18:10:04 +0100
commit26c60d5ace9b2a0667a930c4c92a3990a1d7d1dc (patch)
tree7244d9e1902d2a2c90ad2e92e00ea53343c288cf /gfx/gl/shaders/material.fs
parentPull material detail function into a common file (diff)
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Fix texture usage via materials in shadows
This is a mess of a commit much like the shader folder, need a better way of dealing with them.
Diffstat (limited to 'gfx/gl/shaders/material.fs')
-rw-r--r--gfx/gl/shaders/material.fs2
1 files changed, 2 insertions, 0 deletions
diff --git a/gfx/gl/shaders/material.fs b/gfx/gl/shaders/material.fs
index 94ed024..37f2e27 100644
--- a/gfx/gl/shaders/material.fs
+++ b/gfx/gl/shaders/material.fs
@@ -1,6 +1,8 @@
#version 330 core
#extension GL_ARB_shading_language_420pack : enable
+layout(binding = 0) uniform sampler2D textureAlbedo;
+
include(`materialInterface.glsl')
include(`materialOut.glsl')
include(`materialCommon.glsl')