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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-15 00:08:20 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-15 00:08:20 +0100 |
commit | 48ec3a869029bad34773516df193519a4fe9103a (patch) | |
tree | 9539b9a849a2bf5dbb7c407b754d7fae2fcbcfd7 /gfx/gl/shaders/lightingShader.vs | |
parent | Merge branch 'assimp' (diff) | |
download | ilt-48ec3a869029bad34773516df193519a4fe9103a.tar.bz2 ilt-48ec3a869029bad34773516df193519a4fe9103a.tar.xz ilt-48ec3a869029bad34773516df193519a4fe9103a.zip |
Rename lots of shader files
Names and paths still not perfect, but better and the weird name missuse is gone
Diffstat (limited to 'gfx/gl/shaders/lightingShader.vs')
-rw-r--r-- | gfx/gl/shaders/lightingShader.vs | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/gfx/gl/shaders/lightingShader.vs b/gfx/gl/shaders/lightingShader.vs deleted file mode 100644 index e07cd0a..0000000 --- a/gfx/gl/shaders/lightingShader.vs +++ /dev/null @@ -1,12 +0,0 @@ -#version 330 core - -in ivec4 position; - -out vec2 TexCoords; - -void -main() -{ - gl_Position = vec4(position.xy, 0.0, 1.0); - TexCoords = position.zw; -} |