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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-01 19:12:04 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-01 19:12:04 +0000 |
commit | 3b791f79bf53e481d053ea4516eedce8be3423bf (patch) | |
tree | 39817b0996eaa867c7f7abbc5dbd5cb706ecbaa5 /gfx/gl/shaders/lightingShader.vs | |
parent | Somewhat dirty but functional helper to save a texture (diff) | |
download | ilt-3b791f79bf53e481d053ea4516eedce8be3423bf.tar.bz2 ilt-3b791f79bf53e481d053ea4516eedce8be3423bf.tar.xz ilt-3b791f79bf53e481d053ea4516eedce8be3423bf.zip |
Switch to a deferred lighting based render pipeline
Tidy-up required.
Diffstat (limited to 'gfx/gl/shaders/lightingShader.vs')
-rw-r--r-- | gfx/gl/shaders/lightingShader.vs | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/gfx/gl/shaders/lightingShader.vs b/gfx/gl/shaders/lightingShader.vs new file mode 100644 index 0000000..933a46a --- /dev/null +++ b/gfx/gl/shaders/lightingShader.vs @@ -0,0 +1,13 @@ +#version 330 core + +in vec3 aPos; +in vec2 aTexCoords; + +out vec2 TexCoords; + +void +main() +{ + TexCoords = aTexCoords; + gl_Position = vec4(aPos, 1.0); +} |