summaryrefslogtreecommitdiff
path: root/gfx/gl/shaders/landmassShader.vs
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-14 18:03:34 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-14 18:03:34 +0100
commit5776a36b454fac04617313da011d7aa2b0e834d3 (patch)
tree1eb96d07e9a17a51e5763f397fc003f762cd2e75 /gfx/gl/shaders/landmassShader.vs
parentMerge branch 'model-factory-textures' (diff)
parentAdd an asset template and use it to define all the foliage assets in the plan... (diff)
downloadilt-5776a36b454fac04617313da011d7aa2b0e834d3.tar.bz2
ilt-5776a36b454fac04617313da011d7aa2b0e834d3.tar.xz
ilt-5776a36b454fac04617313da011d7aa2b0e834d3.zip
Merge branch 'assimp'
Diffstat (limited to 'gfx/gl/shaders/landmassShader.vs')
-rw-r--r--gfx/gl/shaders/landmassShader.vs12
1 files changed, 3 insertions, 9 deletions
diff --git a/gfx/gl/shaders/landmassShader.vs b/gfx/gl/shaders/landmassShader.vs
index 30c4ef4..0cc8153 100644
--- a/gfx/gl/shaders/landmassShader.vs
+++ b/gfx/gl/shaders/landmassShader.vs
@@ -1,14 +1,7 @@
#version 330 core
-in vec3 position;
-in vec2 texCoord;
-in vec3 normal;
-in vec4 colour;
-
-out vec3 FragPos;
-out vec2 TexCoords;
-out vec3 Normal;
-out vec4 Colour;
+include(`meshIn.glsl')
+include(`materialInterface.glsl')
uniform mat4 viewProjection;
@@ -19,6 +12,7 @@ main()
TexCoords = texCoord;
Normal = normal;
Colour = colour;
+ Material = material;
gl_Position = viewProjection * vec4(position, 1.0);
}