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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-13 23:06:39 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-13 23:06:39 +0100 |
commit | 1c8e84d9503237e7a308107a0a44fbc7f188c700 (patch) | |
tree | 60e80d7f4e91621bc62cb5fb2f6c61aae631b4d9 /gfx/gl/shaders/landmassShader.vs | |
parent | Load assimp textures in parallel (diff) | |
parent | Fix typo in name SceneCPtr (diff) | |
download | ilt-1c8e84d9503237e7a308107a0a44fbc7f188c700.tar.bz2 ilt-1c8e84d9503237e7a308107a0a44fbc7f188c700.tar.xz ilt-1c8e84d9503237e7a308107a0a44fbc7f188c700.zip |
Merge branch 'materials' into assimp
Diffstat (limited to 'gfx/gl/shaders/landmassShader.vs')
-rw-r--r-- | gfx/gl/shaders/landmassShader.vs | 12 |
1 files changed, 3 insertions, 9 deletions
diff --git a/gfx/gl/shaders/landmassShader.vs b/gfx/gl/shaders/landmassShader.vs index 30c4ef4..0cc8153 100644 --- a/gfx/gl/shaders/landmassShader.vs +++ b/gfx/gl/shaders/landmassShader.vs @@ -1,14 +1,7 @@ #version 330 core -in vec3 position; -in vec2 texCoord; -in vec3 normal; -in vec4 colour; - -out vec3 FragPos; -out vec2 TexCoords; -out vec3 Normal; -out vec4 Colour; +include(`meshIn.glsl') +include(`materialInterface.glsl') uniform mat4 viewProjection; @@ -19,6 +12,7 @@ main() TexCoords = texCoord; Normal = normal; Colour = colour; + Material = material; gl_Position = viewProjection * vec4(position, 1.0); } |