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authorDan Goodliffe <dan@randomdan.homeip.net>2024-05-27 13:44:08 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-05-27 13:44:08 +0100
commitad85d0843dc80d195120dd53dd4a8deee004af4b (patch)
tree420723815ac6753441f14fe51836555de5551a19 /gfx/gl/shaders/landmass.vs
parentMerge branch 'separate-water' (diff)
parentSurface asset test doesn't need render dump (diff)
downloadilt-ad85d0843dc80d195120dd53dd4a8deee004af4b.tar.bz2
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Merge remote-tracking branch 'origin/terrain-surfaces'
Diffstat (limited to 'gfx/gl/shaders/landmass.vs')
-rw-r--r--gfx/gl/shaders/landmass.vs23
1 files changed, 23 insertions, 0 deletions
diff --git a/gfx/gl/shaders/landmass.vs b/gfx/gl/shaders/landmass.vs
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+#version 330 core
+#extension GL_ARB_shading_language_420pack : enable
+
+layout(location = 0) in ivec3 position;
+layout(location = 1) in vec3 normal;
+layout(location = 2) in vec3 colourBias;
+
+out vec3 FragPos;
+out vec3 Normal;
+flat out vec3 ColourBias;
+
+uniform mat4 viewProjection;
+uniform ivec3 viewPoint;
+
+void
+main()
+{
+ FragPos = position - viewPoint;
+ Normal = normal;
+ ColourBias = colourBias;
+
+ gl_Position = viewProjection * vec4(FragPos, 1);
+}