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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-05-27 13:44:08 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-05-27 13:44:08 +0100 |
commit | ad85d0843dc80d195120dd53dd4a8deee004af4b (patch) | |
tree | 420723815ac6753441f14fe51836555de5551a19 /gfx/gl/shaders/landmass.vs | |
parent | Merge branch 'separate-water' (diff) | |
parent | Surface asset test doesn't need render dump (diff) | |
download | ilt-ad85d0843dc80d195120dd53dd4a8deee004af4b.tar.bz2 ilt-ad85d0843dc80d195120dd53dd4a8deee004af4b.tar.xz ilt-ad85d0843dc80d195120dd53dd4a8deee004af4b.zip |
Merge remote-tracking branch 'origin/terrain-surfaces'
Diffstat (limited to 'gfx/gl/shaders/landmass.vs')
-rw-r--r-- | gfx/gl/shaders/landmass.vs | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/gfx/gl/shaders/landmass.vs b/gfx/gl/shaders/landmass.vs new file mode 100644 index 0000000..9617cb9 --- /dev/null +++ b/gfx/gl/shaders/landmass.vs @@ -0,0 +1,23 @@ +#version 330 core +#extension GL_ARB_shading_language_420pack : enable + +layout(location = 0) in ivec3 position; +layout(location = 1) in vec3 normal; +layout(location = 2) in vec3 colourBias; + +out vec3 FragPos; +out vec3 Normal; +flat out vec3 ColourBias; + +uniform mat4 viewProjection; +uniform ivec3 viewPoint; + +void +main() +{ + FragPos = position - viewPoint; + Normal = normal; + ColourBias = colourBias; + + gl_Position = viewProjection * vec4(FragPos, 1); +} |