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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-16 00:23:43 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-16 00:23:43 +0100 |
commit | 741bb027df58fd9f30f4d94cdaf2d6416e11e3ee (patch) | |
tree | 67a91f8c4f5394df90bf7ce149229bb85389749f /gfx/gl/shaders/landmass.vs | |
parent | Create terrain vertices per surface type (diff) | |
download | ilt-741bb027df58fd9f30f4d94cdaf2d6416e11e3ee.tar.bz2 ilt-741bb027df58fd9f30f4d94cdaf2d6416e11e3ee.tar.xz ilt-741bb027df58fd9f30f4d94cdaf2d6416e11e3ee.zip |
Custom vertex, vertex shader and fragment shader for landmass
Handles global position type, colourBias for surface types
Diffstat (limited to 'gfx/gl/shaders/landmass.vs')
-rw-r--r-- | gfx/gl/shaders/landmass.vs | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/gfx/gl/shaders/landmass.vs b/gfx/gl/shaders/landmass.vs new file mode 100644 index 0000000..9617cb9 --- /dev/null +++ b/gfx/gl/shaders/landmass.vs @@ -0,0 +1,23 @@ +#version 330 core +#extension GL_ARB_shading_language_420pack : enable + +layout(location = 0) in ivec3 position; +layout(location = 1) in vec3 normal; +layout(location = 2) in vec3 colourBias; + +out vec3 FragPos; +out vec3 Normal; +flat out vec3 ColourBias; + +uniform mat4 viewProjection; +uniform ivec3 viewPoint; + +void +main() +{ + FragPos = position - viewPoint; + Normal = normal; + ColourBias = colourBias; + + gl_Position = viewProjection * vec4(FragPos, 1); +} |