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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-04 20:04:13 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-04 20:04:13 +0100 |
commit | 352b00a1eeefba9cb1fddbb43d8d7d4fa94f3e25 (patch) | |
tree | 72b2f735ac62f3b10834e0e59c6a8686d753de09 /gfx/gl/shaders/landmass.vs | |
parent | Update normals only as required (diff) | |
download | ilt-352b00a1eeefba9cb1fddbb43d8d7d4fa94f3e25.tar.bz2 ilt-352b00a1eeefba9cb1fddbb43d8d7d4fa94f3e25.tar.xz ilt-352b00a1eeefba9cb1fddbb43d8d7d4fa94f3e25.zip |
Don't garbage collect the terrain mesh
Use skipping iterators instead, GC would be implicit during save/load
Diffstat (limited to 'gfx/gl/shaders/landmass.vs')
0 files changed, 0 insertions, 0 deletions