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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-15 00:08:20 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-15 00:08:20 +0100 |
commit | 48ec3a869029bad34773516df193519a4fe9103a (patch) | |
tree | 9539b9a849a2bf5dbb7c407b754d7fae2fcbcfd7 /gfx/gl/shaders/geometryOut.glsl | |
parent | Merge branch 'assimp' (diff) | |
download | ilt-48ec3a869029bad34773516df193519a4fe9103a.tar.bz2 ilt-48ec3a869029bad34773516df193519a4fe9103a.tar.xz ilt-48ec3a869029bad34773516df193519a4fe9103a.zip |
Rename lots of shader files
Names and paths still not perfect, but better and the weird name missuse is gone
Diffstat (limited to 'gfx/gl/shaders/geometryOut.glsl')
-rw-r--r-- | gfx/gl/shaders/geometryOut.glsl | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/gfx/gl/shaders/geometryOut.glsl b/gfx/gl/shaders/geometryOut.glsl deleted file mode 100644 index dc5f8e8..0000000 --- a/gfx/gl/shaders/geometryOut.glsl +++ /dev/null @@ -1,3 +0,0 @@ -layout(location = 0) out vec4 gPosition; -layout(location = 1) out vec4 gNormal; -layout(location = 2) out vec4 gAlbedoSpec; |