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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-13 19:45:54 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-13 19:45:54 +0000 |
commit | 8566e63b26f9e7ee809c03394743a0576c499378 (patch) | |
tree | cdcef5b698a224003ba54507dc24cbb27a57cbbe /gfx/gl/shaders/fixedPoint.vs | |
parent | Add glContainer::at override to update a single item (diff) | |
download | ilt-8566e63b26f9e7ee809c03394743a0576c499378.tar.bz2 ilt-8566e63b26f9e7ee809c03394743a0576c499378.tar.xz ilt-8566e63b26f9e7ee809c03394743a0576c499378.zip |
We only need 3x3 matrix for model rotation spec
Diffstat (limited to 'gfx/gl/shaders/fixedPoint.vs')
-rw-r--r-- | gfx/gl/shaders/fixedPoint.vs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shaders/fixedPoint.vs b/gfx/gl/shaders/fixedPoint.vs index 3cea737..5cfe9b3 100644 --- a/gfx/gl/shaders/fixedPoint.vs +++ b/gfx/gl/shaders/fixedPoint.vs @@ -6,7 +6,7 @@ include(`materialInterface.glsl') uniform mat4 viewProjection; uniform ivec3 viewPoint; -const mat4 model = mat4(1); +const mat3 model = mat3(1); const vec3 modelPos = ivec3(0); include(`commonPoint.glsl') |