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authorDan Goodliffe <dan@randomdan.homeip.net>2023-12-03 12:37:46 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-12-03 12:37:46 +0000
commit4e6f8db35ddc8fd3f310bb5616d257b5f9996d94 (patch)
treef764ab4c884cbad4e0621cb811701459cc57781c /gfx/gl/shaders/fixedPoint.vs
parentTest case for finding ray entry points (diff)
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Shader viewPoint now an integer
Diffstat (limited to 'gfx/gl/shaders/fixedPoint.vs')
-rw-r--r--gfx/gl/shaders/fixedPoint.vs2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shaders/fixedPoint.vs b/gfx/gl/shaders/fixedPoint.vs
index 6e1ab49..3cea737 100644
--- a/gfx/gl/shaders/fixedPoint.vs
+++ b/gfx/gl/shaders/fixedPoint.vs
@@ -5,7 +5,7 @@ include(`meshIn.glsl')
include(`materialInterface.glsl')
uniform mat4 viewProjection;
-uniform vec3 viewPoint;
+uniform ivec3 viewPoint;
const mat4 model = mat4(1);
const vec3 modelPos = ivec3(0);