diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-11 18:57:57 +0000 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-11 18:57:57 +0000 |
commit | b6fbe0bf35bf58447f2f83f6fc519b4d3eaea107 (patch) | |
tree | 6bbaad7f0d384bab4f05080b7a65e9540cee2247 /gfx/gl/shaders/dynamicPointInst.vs | |
parent | Initial commit with working light instancing (diff) | |
download | ilt-b6fbe0bf35bf58447f2f83f6fc519b4d3eaea107.tar.bz2 ilt-b6fbe0bf35bf58447f2f83f6fc519b4d3eaea107.tar.xz ilt-b6fbe0bf35bf58447f2f83f6fc519b4d3eaea107.zip |
Full implementation passing through light defs from vertex data
Note: there is a bug where the light position/direction are rotated backwards to the
model even though its using the model's rotation matrix... no idea why/how.
Diffstat (limited to 'gfx/gl/shaders/dynamicPointInst.vs')
0 files changed, 0 insertions, 0 deletions