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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-15 00:21:32 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-15 00:21:32 +0100
commita07d2024178106df99b82fe21a34402c5200e8f6 (patch)
tree78ec748448b2a1f16823358fd750c407f9a54cc5 /gfx/gl/shaders/dynamicPointInst.vs
parentRename lots of shader files (diff)
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Add the dynamicPoint shader for instancing
Same as dynamicPoint, but the model matrix is a vertex input
Diffstat (limited to 'gfx/gl/shaders/dynamicPointInst.vs')
-rw-r--r--gfx/gl/shaders/dynamicPointInst.vs21
1 files changed, 21 insertions, 0 deletions
diff --git a/gfx/gl/shaders/dynamicPointInst.vs b/gfx/gl/shaders/dynamicPointInst.vs
new file mode 100644
index 0000000..016153a
--- /dev/null
+++ b/gfx/gl/shaders/dynamicPointInst.vs
@@ -0,0 +1,21 @@
+#version 330 core
+
+include(`meshIn.glsl')
+layout(location = 6) in mat4 model;
+include(`materialInterface.glsl')
+
+uniform mat4 viewProjection;
+
+void
+main()
+{
+ vec4 worldPos = model * vec4(position, 1.0);
+
+ FragPos = worldPos.xyz;
+ TexCoords = texCoord;
+ Normal = (model * vec4(normal, 0.0)).xyz;
+ Colour = colour;
+ Material = material;
+
+ gl_Position = viewProjection * worldPos;
+}