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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-25 16:28:39 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-25 16:28:39 +0000 |
commit | 0aa665c3648d788755b00c9e431c872d57fddbb8 (patch) | |
tree | 859dba97d3026db485813d808e8180ac94a0ed2a /gfx/gl/shaders/dynamicPointInst.vs | |
parent | Remove getTransform (diff) | |
download | ilt-0aa665c3648d788755b00c9e431c872d57fddbb8.tar.bz2 ilt-0aa665c3648d788755b00c9e431c872d57fddbb8.tar.xz ilt-0aa665c3648d788755b00c9e431c872d57fddbb8.zip |
Model positions as integers
Introduces test failure in arcs due to rounding, but I don't want to create a complicated
fix as link positions are still floats and hopefully that'll go away... somehow
Diffstat (limited to 'gfx/gl/shaders/dynamicPointInst.vs')
-rw-r--r-- | gfx/gl/shaders/dynamicPointInst.vs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shaders/dynamicPointInst.vs b/gfx/gl/shaders/dynamicPointInst.vs index 4ae6813..adf39bd 100644 --- a/gfx/gl/shaders/dynamicPointInst.vs +++ b/gfx/gl/shaders/dynamicPointInst.vs @@ -7,6 +7,6 @@ include(`materialInterface.glsl') uniform mat4 viewProjection; uniform vec3 viewPoint; layout(location = 5) in mat4 model; -layout(location = 9) in vec3 modelPos; +layout(location = 9) in ivec3 modelPos; include(`commonPoint.glsl') |