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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-27 17:55:30 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-27 17:55:30 +0100
commit4f34ed9c949785784f0006f971b5fd2bb9508553 (patch)
tree20f6627a2f441212365d05d04160a5a6a97063e7 /gfx/gl/shaders/dynamicPoint.vs
parentMerge remote-tracking branch 'origin/assimp-normals' (diff)
parentRevert "Export mesh size and primitive type" (diff)
downloadilt-4f34ed9c949785784f0006f971b5fd2bb9508553.tar.bz2
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Merge branch 'instancing-pt2'
Diffstat (limited to 'gfx/gl/shaders/dynamicPoint.vs')
-rw-r--r--gfx/gl/shaders/dynamicPoint.vs14
1 files changed, 1 insertions, 13 deletions
diff --git a/gfx/gl/shaders/dynamicPoint.vs b/gfx/gl/shaders/dynamicPoint.vs
index e1701ed..ffa8275 100644
--- a/gfx/gl/shaders/dynamicPoint.vs
+++ b/gfx/gl/shaders/dynamicPoint.vs
@@ -6,16 +6,4 @@ include(`materialInterface.glsl')
uniform mat4 viewProjection;
uniform mat4 model;
-void
-main()
-{
- vec4 worldPos = model * vec4(position, 1.0);
-
- FragPos = worldPos.xyz;
- TexCoords = texCoord;
- Normal = (model * vec4(normal, 0.0)).xyz;
- Colour = colour;
- Material = material;
-
- gl_Position = viewProjection * worldPos;
-}
+include(`commonPoint.glsl')