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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-03 19:57:02 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-03 19:57:02 +0000 |
commit | 92f373bb676fa0b272ca2ac6091890f651377d01 (patch) | |
tree | bdd922112e83fd60b9f90fb3b8d1c805ca7f3942 /gfx/gl/shaders/directionalLight.fs | |
parent | Terrain mesh method for getting the height/position at a point on the surface (diff) | |
download | ilt-92f373bb676fa0b272ca2ac6091890f651377d01.tar.bz2 ilt-92f373bb676fa0b272ca2ac6091890f651377d01.tar.xz ilt-92f373bb676fa0b272ca2ac6091890f651377d01.zip |
Increase BOOST_CHECK_CLOSE_VEC stream precision
Spent way too long trying to explain a test failure because the
precision of the debug didn't show the differences.
Diffstat (limited to 'gfx/gl/shaders/directionalLight.fs')
0 files changed, 0 insertions, 0 deletions