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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-07-07 20:10:24 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-07-07 20:10:24 +0100 |
commit | 425add81fc8718f1ac4fde48a71344cd332d5a58 (patch) | |
tree | 7f4bcbd89342b07d2faee1eb00f3f9b804ed5ac2 /gfx/gl/shaders/commonShadowPoint.gs | |
parent | Merge branch 'imgui' (diff) | |
download | ilt-425add81fc8718f1ac4fde48a71344cd332d5a58.tar.bz2 ilt-425add81fc8718f1ac4fde48a71344cd332d5a58.tar.xz ilt-425add81fc8718f1ac4fde48a71344cd332d5a58.zip |
Add shadow shader which takes into account texture transparency
Diffstat (limited to 'gfx/gl/shaders/commonShadowPoint.gs')
-rw-r--r-- | gfx/gl/shaders/commonShadowPoint.gs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/gfx/gl/shaders/commonShadowPoint.gs b/gfx/gl/shaders/commonShadowPoint.gs index b008f29..b99bd20 100644 --- a/gfx/gl/shaders/commonShadowPoint.gs +++ b/gfx/gl/shaders/commonShadowPoint.gs @@ -7,6 +7,8 @@ in vec4 vworldPos[]; layout(triangles) in; layout(triangle_strip, max_vertices = 12) out; +ifdef(`TEXTURES', in vec2 vtexCoord[]; out vec2 texCoord;); + void main() { @@ -15,6 +17,7 @@ main() gl_Position = viewProjection[vp] * vworldPos[v]; gl_Position.z = max(gl_Position.z, -1); gl_Layer = vp; + ifdef(`TEXTURES', texCoord = vtexCoord[v];); EmitVertex(); } EndPrimitive(); |