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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-24 19:56:07 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-26 00:07:32 +0100
commitac0e30371f3cbddde990179711997acac507a09c (patch)
tree33f1ce222a09eda06c2640a4b3f52519a100b1d6 /gfx/gl/shaders/commonShadowPoint.glsl
parentFudge RV bogey position the same as we do the body in test-render (diff)
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Point shaders can all share the same implementation now in a single place
They all just get `model` from a different place
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