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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-01 17:56:26 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-01 17:56:26 +0000 |
commit | d5cdbbf38380239524e351cb69aec94090884ca5 (patch) | |
tree | 5d7dff2f2775701069806eceb4eaef23b22eba3f /gfx/gl/shaders/commonShadowPoint.glsl | |
parent | Reformat with new clang-format (diff) | |
parent | Remove more use of legacy types (diff) | |
download | ilt-d5cdbbf38380239524e351cb69aec94090884ca5.tar.bz2 ilt-d5cdbbf38380239524e351cb69aec94090884ca5.tar.xz ilt-d5cdbbf38380239524e351cb69aec94090884ca5.zip |
Merge remote-tracking branch 'origin/terrain'
Diffstat (limited to 'gfx/gl/shaders/commonShadowPoint.glsl')
-rw-r--r-- | gfx/gl/shaders/commonShadowPoint.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/gfx/gl/shaders/commonShadowPoint.glsl b/gfx/gl/shaders/commonShadowPoint.glsl index c7cbd3e..216642e 100644 --- a/gfx/gl/shaders/commonShadowPoint.glsl +++ b/gfx/gl/shaders/commonShadowPoint.glsl @@ -1,6 +1,7 @@ void main() { - gl_Position = viewProjection * model * vec4(position, 1.0); + vec4 worldPos = model * vec4(position, 1.0); + gl_Position = viewProjection * vec4(worldPos.xyz - viewPoint + modelPos, 1); gl_Position.z = max(gl_Position.z, -1); } |