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authorDan Goodliffe <dan@randomdan.homeip.net>2024-08-10 18:01:13 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-08-10 18:10:04 +0100
commit26c60d5ace9b2a0667a930c4c92a3990a1d7d1dc (patch)
tree7244d9e1902d2a2c90ad2e92e00ea53343c288cf /gfx/gl/shaders/commonShadowPoint.glsl
parentPull material detail function into a common file (diff)
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Fix texture usage via materials in shadows
This is a mess of a commit much like the shader folder, need a better way of dealing with them.
Diffstat (limited to 'gfx/gl/shaders/commonShadowPoint.glsl')
-rw-r--r--gfx/gl/shaders/commonShadowPoint.glsl5
1 files changed, 2 insertions, 3 deletions
diff --git a/gfx/gl/shaders/commonShadowPoint.glsl b/gfx/gl/shaders/commonShadowPoint.glsl
index c4ea827..9910d46 100644
--- a/gfx/gl/shaders/commonShadowPoint.glsl
+++ b/gfx/gl/shaders/commonShadowPoint.glsl
@@ -1,11 +1,10 @@
out vec4 vworldPos;
-ifdef(`TEXTURES', out vec2 vtexCoord;);
-
void
main()
{
vec3 worldPos = model * position;
vworldPos = vec4(worldPos - viewPoint + modelPos, 1);
- ifdef(`TEXTURES', vtexCoord = texCoord;);
+ ifdef(`TEXTURES', TexCoords = texCoord;);
+ ifdef(`TEXTURES', Material = getMaterialDetail(material););
}