diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-24 19:56:07 +0100 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-26 00:07:32 +0100 |
commit | ac0e30371f3cbddde990179711997acac507a09c (patch) | |
tree | 33f1ce222a09eda06c2640a4b3f52519a100b1d6 /gfx/gl/shaders/commonPoint.glsl | |
parent | Fudge RV bogey position the same as we do the body in test-render (diff) | |
download | ilt-ac0e30371f3cbddde990179711997acac507a09c.tar.bz2 ilt-ac0e30371f3cbddde990179711997acac507a09c.tar.xz ilt-ac0e30371f3cbddde990179711997acac507a09c.zip |
Point shaders can all share the same implementation now in a single place
They all just get `model` from a different place
Diffstat (limited to 'gfx/gl/shaders/commonPoint.glsl')
-rw-r--r-- | gfx/gl/shaders/commonPoint.glsl | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/gfx/gl/shaders/commonPoint.glsl b/gfx/gl/shaders/commonPoint.glsl new file mode 100644 index 0000000..ecf5fc9 --- /dev/null +++ b/gfx/gl/shaders/commonPoint.glsl @@ -0,0 +1,13 @@ +void +main() +{ + vec4 worldPos = model * vec4(position, 1.0); + + FragPos = worldPos.xyz; + TexCoords = texCoord; + Normal = (model * vec4(normal, 0.0)).xyz; + Colour = colour; + Material = material; + + gl_Position = viewProjection * worldPos; +} |