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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-13 19:45:54 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-13 19:45:54 +0000 |
commit | 8566e63b26f9e7ee809c03394743a0576c499378 (patch) | |
tree | cdcef5b698a224003ba54507dc24cbb27a57cbbe /gfx/gl/shaders/commonPoint.glsl | |
parent | Add glContainer::at override to update a single item (diff) | |
download | ilt-8566e63b26f9e7ee809c03394743a0576c499378.tar.bz2 ilt-8566e63b26f9e7ee809c03394743a0576c499378.tar.xz ilt-8566e63b26f9e7ee809c03394743a0576c499378.zip |
We only need 3x3 matrix for model rotation spec
Diffstat (limited to 'gfx/gl/shaders/commonPoint.glsl')
-rw-r--r-- | gfx/gl/shaders/commonPoint.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/shaders/commonPoint.glsl b/gfx/gl/shaders/commonPoint.glsl index a9817fb..2d9e388 100644 --- a/gfx/gl/shaders/commonPoint.glsl +++ b/gfx/gl/shaders/commonPoint.glsl @@ -16,9 +16,9 @@ getMaterialDetail(uint midx) void main() { - FragPos = (model * vec4(position, 1.0)).xyz + modelPos; + FragPos = (model * position) + modelPos; TexCoords = texCoord; - Normal = (model * vec4(normal, 0.0)).xyz; + Normal = (model * normal); Colour = colour; Material = getMaterialDetail(material); |