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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-13 00:17:11 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-13 00:17:11 +0000 |
commit | 356e874050e5ad5af87b04a2bb01ce34a86640bb (patch) | |
tree | c3f2a5d548340821378f6d79b03c81bd63382282 /gfx/gl/shaders/commonPoint.glsl | |
parent | Refactor BufferedLocationT to use a callback (diff) | |
download | ilt-356e874050e5ad5af87b04a2bb01ce34a86640bb.tar.bz2 ilt-356e874050e5ad5af87b04a2bb01ce34a86640bb.tar.xz ilt-356e874050e5ad5af87b04a2bb01ce34a86640bb.zip |
Send position and rotation matrix to GPU separately
Diffstat (limited to 'gfx/gl/shaders/commonPoint.glsl')
-rw-r--r-- | gfx/gl/shaders/commonPoint.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shaders/commonPoint.glsl b/gfx/gl/shaders/commonPoint.glsl index 35510e1..046da27 100644 --- a/gfx/gl/shaders/commonPoint.glsl +++ b/gfx/gl/shaders/commonPoint.glsl @@ -24,5 +24,5 @@ main() Colour = colour; Material = getMaterialDetail(material); - gl_Position = viewProjection * worldPos; + gl_Position = viewProjection * vec4(FragPos - viewPoint + modelPos, 1); } |