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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-27 18:36:45 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-27 18:36:45 +0100
commit6ed208747005774f3fbc90256b9da0c6890a0814 (patch)
treeb10a7a2a23bdfad799fb108687108798561ed866 /gfx/gl/shaders/commonPoint.glsl
parentMerge branch 'instancing-pt2' (diff)
downloadilt-6ed208747005774f3fbc90256b9da0c6890a0814.tar.bz2
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Lookup material details once in the vertex shader
... instead of per texel in the fragment shader
Diffstat (limited to 'gfx/gl/shaders/commonPoint.glsl')
-rw-r--r--gfx/gl/shaders/commonPoint.glsl17
1 files changed, 16 insertions, 1 deletions
diff --git a/gfx/gl/shaders/commonPoint.glsl b/gfx/gl/shaders/commonPoint.glsl
index ecf5fc9..35510e1 100644
--- a/gfx/gl/shaders/commonPoint.glsl
+++ b/gfx/gl/shaders/commonPoint.glsl
@@ -1,3 +1,18 @@
+layout(binding = 1) uniform usampler2DRect materialData;
+
+MaterialDetail
+getMaterialDetail(uint midx)
+{
+ if (midx > 0u) {
+ const vec4 sPosSize = texture(materialData, uvec2(0, midx - 1u));
+ const uvec4 sMode = texture(materialData, uvec2(1, midx - 1u));
+ const uint mapmodeU = sMode.x & 0xFu;
+ const uint mapmodeV = (sMode.x & 0xF0u) >> 1;
+ return MaterialDetail(sPosSize.xy, sPosSize.zw, uvec2(mapmodeU, mapmodeV));
+ }
+ return MaterialDetail(vec2(0, 0), vec2(0, 0), uvec2(0, 0));
+}
+
void
main()
{
@@ -7,7 +22,7 @@ main()
TexCoords = texCoord;
Normal = (model * vec4(normal, 0.0)).xyz;
Colour = colour;
- Material = material;
+ Material = getMaterialDetail(material);
gl_Position = viewProjection * worldPos;
}