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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-15 00:08:20 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-15 00:08:20 +0100 |
commit | 48ec3a869029bad34773516df193519a4fe9103a (patch) | |
tree | 9539b9a849a2bf5dbb7c407b754d7fae2fcbcfd7 /gfx/gl/shaders/basicShader.vs | |
parent | Merge branch 'assimp' (diff) | |
download | ilt-48ec3a869029bad34773516df193519a4fe9103a.tar.bz2 ilt-48ec3a869029bad34773516df193519a4fe9103a.tar.xz ilt-48ec3a869029bad34773516df193519a4fe9103a.zip |
Rename lots of shader files
Names and paths still not perfect, but better and the weird name missuse is gone
Diffstat (limited to 'gfx/gl/shaders/basicShader.vs')
-rw-r--r-- | gfx/gl/shaders/basicShader.vs | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/gfx/gl/shaders/basicShader.vs b/gfx/gl/shaders/basicShader.vs deleted file mode 100644 index e1701ed..0000000 --- a/gfx/gl/shaders/basicShader.vs +++ /dev/null @@ -1,21 +0,0 @@ -#version 330 core - -include(`meshIn.glsl') -include(`materialInterface.glsl') - -uniform mat4 viewProjection; -uniform mat4 model; - -void -main() -{ - vec4 worldPos = model * vec4(position, 1.0); - - FragPos = worldPos.xyz; - TexCoords = texCoord; - Normal = (model * vec4(normal, 0.0)).xyz; - Colour = colour; - Material = material; - - gl_Position = viewProjection * worldPos; -} |