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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-18 02:44:00 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-18 02:44:00 +0000 |
commit | 51f0f60bd24a3d7ed77cf713f846bc49c2f1aed5 (patch) | |
tree | b4b7acb17274e1753a002956bcddebb691c40762 /gfx/gl/shaders/basicShader.vs | |
parent | Use indices instead of triangulation (diff) | |
download | ilt-51f0f60bd24a3d7ed77cf713f846bc49c2f1aed5.tar.bz2 ilt-51f0f60bd24a3d7ed77cf713f846bc49c2f1aed5.tar.xz ilt-51f0f60bd24a3d7ed77cf713f846bc49c2f1aed5.zip |
Use halfedge for texture coordinates
More unique than vertex as it is also per face, allowing for a different texture on adjacent faces
Diffstat (limited to 'gfx/gl/shaders/basicShader.vs')
0 files changed, 0 insertions, 0 deletions