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authorDan Goodliffe <dan@randomdan.homeip.net>2023-03-05 01:59:16 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-03-05 01:59:16 +0000
commitd4c073a18adaed73973f34c6c39fc15664d9211d (patch)
tree44536af3af0284ab75eae79ef81a5e4452019269 /gfx/gl/shaders/basicShader.vs
parentAdd helper operator to perform vec3*mat4 and perspective divide (diff)
parentRemove old hard coded asset factory test, run entirely from XML load and rend... (diff)
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Merge branch 'model-factory'
Diffstat (limited to 'gfx/gl/shaders/basicShader.vs')
-rw-r--r--gfx/gl/shaders/basicShader.vs3
1 files changed, 3 insertions, 0 deletions
diff --git a/gfx/gl/shaders/basicShader.vs b/gfx/gl/shaders/basicShader.vs
index bc7ea5d..ff9a401 100644
--- a/gfx/gl/shaders/basicShader.vs
+++ b/gfx/gl/shaders/basicShader.vs
@@ -3,10 +3,12 @@
in vec3 position;
in vec2 texCoord;
in vec3 normal;
+in vec4 colour;
out vec3 FragPos;
out vec2 TexCoords;
out vec3 Normal;
+out vec4 Colour;
uniform mat4 viewProjection;
uniform mat4 model;
@@ -19,6 +21,7 @@ main()
FragPos = worldPos.xyz;
TexCoords = texCoord;
Normal = (model * vec4(normal, 0.0)).xyz;
+ Colour = colour;
gl_Position = viewProjection * worldPos;
}