summaryrefslogtreecommitdiff
path: root/gfx/gl/shaders/basicShader.vs
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2023-03-18 02:44:00 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-03-18 02:44:00 +0000
commit51f0f60bd24a3d7ed77cf713f846bc49c2f1aed5 (patch)
treeb4b7acb17274e1753a002956bcddebb691c40762 /gfx/gl/shaders/basicShader.vs
parentUse indices instead of triangulation (diff)
downloadilt-51f0f60bd24a3d7ed77cf713f846bc49c2f1aed5.tar.bz2
ilt-51f0f60bd24a3d7ed77cf713f846bc49c2f1aed5.tar.xz
ilt-51f0f60bd24a3d7ed77cf713f846bc49c2f1aed5.zip
Use halfedge for texture coordinates
More unique than vertex as it is also per face, allowing for a different texture on adjacent faces
Diffstat (limited to 'gfx/gl/shaders/basicShader.vs')
0 files changed, 0 insertions, 0 deletions