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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-17 19:36:30 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-17 22:16:48 +0000 |
commit | 0bf4ad9e4a9e1c97e92aa23a365405dfef89bd7c (patch) | |
tree | 68a80976a247836bbb1eecc835af437e3489fbb7 /gfx/gl/shaders/basicShader.fs | |
parent | First cut modernizing and sanitizing (diff) | |
download | ilt-0bf4ad9e4a9e1c97e92aa23a365405dfef89bd7c.tar.bz2 ilt-0bf4ad9e4a9e1c97e92aa23a365405dfef89bd7c.tar.xz ilt-0bf4ad9e4a9e1c97e92aa23a365405dfef89bd7c.zip |
Big reshuffle
Fixes code quality warnings now picked up.
Diffstat (limited to 'gfx/gl/shaders/basicShader.fs')
-rw-r--r-- | gfx/gl/shaders/basicShader.fs | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/gfx/gl/shaders/basicShader.fs b/gfx/gl/shaders/basicShader.fs new file mode 100644 index 0000000..3aa974f --- /dev/null +++ b/gfx/gl/shaders/basicShader.fs @@ -0,0 +1,13 @@ +#version 120
+
+varying vec2 texCoord0;
+varying vec3 normal0;
+
+uniform sampler2D sampler;
+uniform vec3 lightDirection;
+
+void main()
+{
+ gl_FragColor = texture2D(sampler, texCoord0) *
+ clamp(dot(-lightDirection, normal0), 0.0, 1.0);
+}
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