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authorDan Goodliffe <dan@randomdan.homeip.net>2021-01-17 19:36:30 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-01-17 22:16:48 +0000
commit0bf4ad9e4a9e1c97e92aa23a365405dfef89bd7c (patch)
tree68a80976a247836bbb1eecc835af437e3489fbb7 /gfx/gl/shaders/basicShader.fs
parentFirst cut modernizing and sanitizing (diff)
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Big reshuffle
Fixes code quality warnings now picked up.
Diffstat (limited to 'gfx/gl/shaders/basicShader.fs')
-rw-r--r--gfx/gl/shaders/basicShader.fs13
1 files changed, 13 insertions, 0 deletions
diff --git a/gfx/gl/shaders/basicShader.fs b/gfx/gl/shaders/basicShader.fs
new file mode 100644
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+++ b/gfx/gl/shaders/basicShader.fs
@@ -0,0 +1,13 @@
+#version 120
+
+varying vec2 texCoord0;
+varying vec3 normal0;
+
+uniform sampler2D sampler;
+uniform vec3 lightDirection;
+
+void main()
+{
+ gl_FragColor = texture2D(sampler, texCoord0) *
+ clamp(dot(-lightDirection, normal0), 0.0, 1.0);
+}