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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-12 01:25:37 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-12 01:25:37 +0000 |
commit | e4ae52e8891364652a8e8247f82d23b5e1aca7fc (patch) | |
tree | 1afc6a4a5f8e356d038c407ece6a90d96d18599e /gfx/gl/shaders/basicShader.fs | |
parent | Fix issue with normal affecting transparency (diff) | |
download | ilt-e4ae52e8891364652a8e8247f82d23b5e1aca7fc.tar.bz2 ilt-e4ae52e8891364652a8e8247f82d23b5e1aca7fc.tar.xz ilt-e4ae52e8891364652a8e8247f82d23b5e1aca7fc.zip |
Update glsl version and interface
Diffstat (limited to 'gfx/gl/shaders/basicShader.fs')
-rw-r--r-- | gfx/gl/shaders/basicShader.fs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/gfx/gl/shaders/basicShader.fs b/gfx/gl/shaders/basicShader.fs index 35d3ec3..7d79575 100644 --- a/gfx/gl/shaders/basicShader.fs +++ b/gfx/gl/shaders/basicShader.fs @@ -1,13 +1,13 @@ -#version 120
+#version 130
-varying vec2 texCoord0;
-varying vec3 normal0;
+in vec2 texCoord0;
+in vec3 normal0;
uniform sampler2D sampler;
uniform vec3 lightDirection;
void main()
{
- gl_FragColor = texture2D(sampler, texCoord0);
+ gl_FragColor = texture(sampler, texCoord0);
gl_FragColor.xyz *= clamp(dot(-lightDirection, normal0), 0.0, 1.0);
}
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